Have you noticed the photos and merchandise featuring a green metal soldier throughout the city? At your local 7-Eleven there are Slurpee cups featuring the same soldier carrying a flag, there is a strange red-orange new flavor of Mountain Dew called Game Fuel, there is a commercial with a elderly man talking about the great battle where "Master Chief" saved his life, and there's another where "Master Chief" seemingly comes alive in the middle of a massive diorama. There are books, comics, web "machinima," toys, and even an article in Time Magazine. This is Halo.
You are on one of two sides of this — you will wait outside of a Wal-Mart, Best Buy, or even a 7-Eleven until 12:01 a.m. tonight to buy Halo 3, or you don't know what in the world this article is about.
Halo 3 is Microsoft's futuristic space shooter for Xbox 360 featuring a 7-foot, green-armor clad solider simply referred to as "Master Chief." The game, which will go on sale early tomorrow morning, isn't just a game, it is a franchise. Microsoft spent an estimated $10 million to market the game (including a commercial in the middle of Monday Night Football last season). Ten million isn't that bad, though, considering there were already over 1 million pre-orders of the game (including the ridiculous $129 "Legendary Edition" which included a cat-head sized Master Chief helmet).
So, where did this insanity over a video game begin? At the University of Chicago, when two undergraduate students, Alex Seropian and Jason Jones, formed Bungie Studios. They developed a few small titles including a cult favorite, Marathon, for the Macintosh platform, but during a presentation of what would eventually become Halo at MacWorld 1999, Microsoft took notice and decided that their yet unannounced Xbox needed this game. After purchasing Bungie, Halo: Combat Evolved was released with the original Xbox and became a huge hit. The sequel, Halo 2, sold $125 million on its opening day, eventually selling 8 million copies. The online multiplayer part of Halo 2 has been played for over 700 million hours. However, the game's single-player mission resulted in a huge cliffhanger ending, which mandated that a third installment be released.
As for the developers, Jason Jones remained at Bungie near Seattle and continues to lead the development of the Halo series (which will soon include a Real Time Strategy game, a possible movie, and a project with Lord of the Rings' Peter Jackson). However, Alex Seropian returned to Chicago after Halo 2 to open an independent game developer, Wideload. Seropian's first game with his new studio was a lighthearted comedy-meets-living dead game, Stubbs the Zombie, and he is currently developing the upcoming Hail to the Chimp.



with all the rampant hype surrounding halo 3, along with its insane helmet manufacturing (one every 12 seconds! i just hope they're not coated in lead), i almost wish i'd gotten into it the first time around. there's always time when i get my xbox, though..
I saw the "believe" diorama commercial for the first time during last Sunday's Bears game and I must say, it is much, MUCH better when it's presented in HD. Quite beautiful, especially for a video game commercial.
Teenage boys and parent's basement dwellers rejoice!
I guess I wont be watching America's Next Top Model this week as my roommate will spend the next four days attempting to beat Halo before he calls his friends for back up. Lame.
i saw somewhere that microsoft makes a 90% profit margin on that game. such a scam. apparently people will buy it anyway
that 90% margin on a single game doesnt come close to closing the gap on what they lost on the original xbox and 360 units.
The third side of the issue: you know all about Halo 3 and couldn't possibly give a crap. Rock Band!
Now if they only made it for Wii...
Rock band will sell more consoles than Halo
Wii owners have Metroid Prime 3.
A lot of these huge games have huge budgets. They could have spent upward of $50 million to make the game. That means they have to sell almost a million copies just to break even. A lot of games don't make a profit for their companies because you have to sell so many just to break even.
Then there are royalty fees to the hardware company, packaging, shipping. It's not cheap to make games. It's not like its 5 programmers sitting and home anymore.
Besides Microsoft takes a loss on each console they sell. They make it back by royalties from game sales.